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New effect(s) are highlighted by Green Background Changed effect(s) are highlighted by Yellow Background Removed effect(s) are highlighted by Pink Background
Before | After |
---|---|
**Item Name: Dryad Card | |
Item Name: Giant Hornet Card | |
Item Name: Giearth Card | |
Item Name: High Wizard Card | |
Item Name: Leaf Cat Card | |
Item Name: Leib Olmai Card | |
Item Name: Permeter Card | |
Item Name: Vesper Card | |
Item Name: Sniper Card | |
Item Name: Mutant Coelacanth Card | |
Item Name: Violent Coelacanth Card | |
Item Name: Bungisngis Card | |
Item Name: Superior Bungisngis Card | |
Item Name: Lord Knight Card** |
Compound on: Headgear (top/mid/low) | Item Name: Dryad Card Item Name: Giant Hornet Card Item Name: Giearth Card Item Name: High Wizard Card Item Name: Leaf Cat Card Item Name: Leib Olmai Card Item Name: Permeter Card Item Name: Vesper Card Item Name: Sniper Card Item Name: Mutant Coelacanth Card Item Name: Violent Coelacanth Card Item Name: Bungisngis Card Item Name: Superior Bungisngis Card Item Name: Lord Knight Card
Compound on: Top or Mid Headgear |
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For Example: *A player who wants to have STUN immunity now needs 200 Total VIT instead of 166 Total Vit.
This change is EXPERIMENTAL and will be closely observed for balancing.*
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Notes: ~ Lord of Vermillion and Other skills have Blind effect on them so take note of that. ~ Players can use Evil Snake lord to be immune to Blind Status ~ Panacea can remove Blind Status
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